Я запрограммировал игру, которая берет имя песни и исполнителя из внешнего файла. Программа печатает имя исполнителя, но маскирует название песни, и пользователь должен правильно угадать заголовок, чтобы заработать очки. Это отлично работает, но я хочу добавить ограничение по времени, поэтому у них есть только 60 секунд, чтобы получить максимальный результат, который они могут сделать.
Вот часть кода, на который я ссылаюсь:
def pickSong_random():
score=0
lives=5
songFile = open("F_Songs.txt","r")
songList = songFile.readlines() #Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") #Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
#loop through
toDisplay += word[0] + " "
print(toDisplay)
#print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
while guesses <2:
guesses += 1
guess = input("[Guess]: ")
#Guess checking
if guess.lower() == artistAndSong[1].lower():
print("Correct! The song was " + artistAndSong[1] + " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print ("(+3 points)")
print("\n")
score += 3
break
elif guesses == 2:
print ("(+1 point)")
print("\n")
score += 1
break
else:
print("That incorrect, guess again.\n")
lives = lives-1
if lives == 0:
print ("You have no more lives to continue! Your score was:",score)
time.sleep(3)
slow_print ("Would you like to play again?")
playAgain = input("[Y/N]: ")
if playAgain == ("n") or playAgain == ("N"):
sys.exit()
if playAgain == ("Y") or playAgain == ("y"):
print ("Your last score was",score,", lets see if you can beat it this time...")
time.sleep(1)
print ("\n")
pickSong_random()
Я пробовал играть с этой концепцией, но пока не повезло:
import time
countdown=True
time=60
while countdown == True:
time = time-1
time.sleep(1.0)
print (time)
countdown=True
if time == 0:
print ("You've ran out of time!")
UPDATE 1 Мой код проектов теперь сильно изменился
#Casey_Neale
import sys
import random
import time
import math
import csv
import time, sys
newaccounts=True
loggedIn=False
yn=True
def tutorial(): #Games introduction
slow_print("Your aim is to get as many points as possible...")
print("\n")
time.sleep(1.5)
slow_print("You need to guess the name of each song to gain points...")
print("\n")
time.sleep(1.5)
slow_print("You have two guesses for each song...")
print("\n")
time.sleep(1.5)
slow_print ("The artist name is provided for you...")
time.sleep(0.5)
print("\n")
def slow_print(s):
for c in s:
sys.stdout.write( '%s' % c )
sys.stdout.flush()
time.sleep(0.03)
def leaderboard():
print ("\n")
print (" Check out the leaderboard ") #LEADERBOARD SECTION
f = open('H_Highscore.txt', 'r')
leaderboard = [line.replace('\n','') for line in f.readlines()]
for i in leaderboard:
print(i)
f.close()
time.sleep(10)
sys.exit()
def loginsys():
doublecheck=True
while doublecheck == True:
verifyRegister = input ("Welcome | Are you a registered user?\n[Y/N]: ")
print (" ")
if verifyRegister == "n" or verifyRegister == "N": #If the user is not already registered
if newaccounts == True:
loop=True
while loop == True:
username = input ("Please enter a username\n[User]: ")#Prompts the user to provide a desired username
print (" ")#Prompts for username
checkusername = input ("Please retype your username\n[Verify]: ")#Verifys username
print (" ")#Prompts to verify username
if checkusername != username:
print ("Invalid, please try again")
loop=True
else:
loop=False
time.sleep(0.5)
passloop=True
while passloop == True:
password = input ("Please enter a password\n[Password]: ") #Prompts the user to provide a desired password
print (" ")#Prompts for password
checkpassword = input ("Please retype your password\n[Verify]: ") #Verifys password
print (" ")#Prompts to verify password
if checkpassword != password:
print ("Invalid, please try again")
print (" ")
passloop=True
else:
passloop=False
file = open("C_AccountData.txt","a") #Opens the file C_AccountData.txt in write mode/opens connection
file.write("USRN:") #Prefix Username to make the file easier to read
file.write(username) #Writes the username
file.write("|") #Partition for visual ease to make the file easier to read
file.write("PSWD:") #Prefix Password to make the file easier to read
file.write(password)#Writes the password
file.write("\n") #New line to make the file easier to read
file.close() #Closes file/ends connection
print ("✓Your account has been created") #Verifies that the account has been made to the user
time.sleep(2)
print ("\n")
doublecheck=True #Loop
if verifyRegister == "Y" or verifyRegister == "y":
loop=True
if loop == True:
user = input("[User]: ")
passw = input("[Password]: ")
f = open("C_AccountData.txt", "r")
for line in f.readlines():
uspwd = line.split("|")
us = uspwd[0]
pw = uspwd[1]
if (user in us) and (passw in pw):
loop=False
print("Login successful, welcome",user)
doublecheck=False
else:
if loop == True:
print ("\n")
print ("Sorry, your account details were not recognised. ")
else:
if verifyRegister != "Y" or verifyRegister != "y" or verifyRegister != "N" or verifyRegister != "n" or verifyRegister !="backup":
print("\n")
doublecheck=True
def pickSong_random():
score=0
lives=5
songFile = open("F_Songs.txt","r")
songList = songFile.readlines() #Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") #Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
#loop through
toDisplay += word[0] + " "
print(toDisplay)
#print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
while guesses <2:
guesses += 1
guess = input("[Enter your guess]: ")
#Guess checking
if guess.lower() == artistAndSong[1].lower():
print("✓Correct! The song was " + artistAndSong[1] + " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print ("\n")
print ("(+3 points)")
print("\n")
score += 3
break
elif guesses == 2:
print ("\n")
print ("(+1 point)")
print("\n")
score += 1
break
else:
print("The song name isn't",guess,"\n")
lives = lives-1
if guesses == 2:
print ("Sorry, you couldn't guess the song.")
print ("\n")
if lives == 0:
print ("You have no more lives to continue! Your score was:",score)
time.sleep(3)
print("\n")
slow_print ("Would you like to play again?")
playAgain = input("\n[Y/N]: ")
if playAgain == ("n") or playAgain == ("N"):
print ("\n")
user = str(input("Enter a name to save your highscore: ")) #user variable is not saved from the login system as it is defined as a function separately
file = open ("H_Highscore.txt","a")
file.write(user)
file.write(",")
file.write(str(score)) #(int(x)) can not be written
file.write("pts")
file.write("\n")
file.close()
time.sleep(0.5)
leaderboard()
sys.exit()
if playAgain == ("Y") or playAgain == ("y"):
print ("Your last score was",score,", lets see if you can beat it this time...")
time.sleep(1)
print ("\n")
pickSong_random()
loginsys() #LOGIN PROTOCOL
time.sleep(3)
print("\n")
tutorial() #TUTORIAL PROTOCOL
slow_print ("Prepare yourself! The game will begin in...\n")
time.sleep(0.5)
print("\n")
slow_print("5...")
time.sleep(0.5)
print("\n")
slow_print("4...")
time.sleep(0.5)
print("\n")
slow_print ("3...")
time.sleep(0.5)
print("\n")
slow_print ("2...")
time.sleep(0.5)
print("\n")
slow_print ("1...")
time.sleep(0.5)
print("\n")
pickSong_random() #GAME PROTOCOL
sys.exit() #EXIT PROTOCOL
Вот как это сделать с помощью класса threading.Timer()
я предложил в комментарии. Они могут быть настроены так, чтобы задерживать определенное количество времени и вызов как функцию по вашему выбору.
В приведенном ниже коде я определил функцию обратного вызова с именем timeout()
и глобальную переменную с именем time_ran_out
, для которой устанавливается значение True
по истечении таймера. Там есть комментарии в добавленном коде, описывающие, что делается. Все, что делает функция обратного вызова, это устанавливает значение переменной. Другой код в функции pickSong_random() проверяет значение этой переменной, чтобы определить, была ли вызвана функция обратного вызова или нет.
Хорошая вещь об экземплярах Timer
(и функциях, которые они вызывают) заключается в том, что их выполнение происходит в фоновом режиме, параллельно основному потоку, в котором выполняется сама игра, поэтому их использование не сильно влияет на выполнение игры или код.
Заметьте, я также переформатировал ваш код, чтобы он соответствовал руководству по стилю PEP 8 - Руководствам по коду Python, чтобы, на мой взгляд, он был намного более читабельным (и с ним легче работать).
import random
import sys
import time
from threading import Timer
TIMELIMIT = 10.0 # Seconds (set low for testing).
def slow_print(s):
for c in s:
sys.stdout.write('%s' % c)
sys.stdout.flush()
time.sleep(0.03)
def pickSong_random():
# Local Timer callback function.
def timeout():
nonlocal time_ran_out # Reference variable defined in enclosing scope
# (so a local one isn't created automatically).
time_ran_out = True
score = 0
lives = 5
songFile = open("F_Songs.txt", "r")
songList = songFile.readlines() # Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") # Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
# loop through
toDisplay += word[0] + " "
print(toDisplay)
# print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
timer = Timer(TIMELIMIT, timeout) # Create a timer thread object.
time_ran_out = False # Define local variable the callback function modifies.
timer.start() # Start the background timer.
while guesses < 2:
if time_ran_out:
print('Times up!')
break
guesses += 1
guess = input("[Enter your guess]: ")
# Guess checking
if guess.lower() == artistAndSong[1].lower():
print("✓Correct! The song was " + artistAndSong[1]
+ " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print("\n")
print("↑(+3 points)↑")
print("\n")
score += 3
break
elif guesses == 2:
print("\n")
print("↑(+1 point)↑")
print("\n")
score += 1
break
else:
print("╳The song name isn't", guess, "\n")
lives = lives-1
if guesses == 2:
print("Sorry, you couldn't guess the song.")
print("\n")
if lives == 0:
print("You have no more lives to continue! Your score was:", score)
time.sleep(3)
print("\n")
slow_print("Would you like to play again?")
playAgain = input("\n[Y/N]: ")
if playAgain == ("n") or playAgain == ("N"):
print("\n")
# user variable is not saved from the login system as it is
# defined as a function separately
user = str(input("Enter a name to save your highscore: "))
file = open ("H_Highscore.txt", "a")
file.write(user)
file.write(",")
file.write(str(score)) # (int(x)) can not be written
file.write("pts")
file.write("\n")
file.close()
time.sleep(0.5)
leaderboard()
sys.exit()
if playAgain == ("Y") or playAgain == ("y"):
print("Your last score was", score,", lets see if you can beat it this time...")
time.sleep(1)
print("\n")
pickSong_random()
if __name__ == '__main__':
pickSong_random()
Просто запишите время начала и перерыв от вашей циклы, если время наступает. Спящий, вы делаете свою спящую программу, и пользователь ничего не может сделать. Таким образом, "быстрота" не имеет никакого значения, потому что вы не можете ничего делать, пока программа спит:
import random
import datetime
correct = 0
start = datetime.datetime.now()
while True:
print("Math test. Add , dont screw up, you got {}s left".
format(20-(datetime.datetime.now()-start).seconds))
a,b = random.choices(range(1,20),k=2)
c = input(" {:>2} + {:>2} = ".format(a,b))
if (datetime.datetime.now()-start).seconds > 20:
print("Times up. Score: {}".format(correct))
break
try:
if a+b == int(c):
correct += 1
print("Correct")
else:
print("Wrong")
except:
print("Wrong")
Выход:
Math test. Add , dont screw up, you got 20s left
17 + 8 = 23
Wrong
Math test. Add , dont screw up, you got 18s left
10 + 2 = 12
Correct
Math test. Add , dont screw up, you got 14s left
1 + 7 = 8
Correct
Math test. Add , dont screw up, you got 12s left
5 + 19 = 24
Correct
Math test. Add , dont screw up, you got 8s left
4 + 3 = 7
Correct
Math test. Add , dont screw up, you got 5s left
3 + 18 = 21
Correct
Math test. Add , dont screw up, you got 3s left
15 + 12 = 27
Correct
Math test. Add , dont screw up, you got 1s left
7 + 8 = 15
Times up. Score: 6
Оказывается, вы фактически переназначили модуль "время" на целое число 60, перезаписывая библиотеку, поэтому у него не было атрибута ".sleep()". Также обратный отсчет не имеет значения и немного избыточен. В любом случае, этот отредактированный бит кода работал для меня:
import time
sec=60
while sec != 0:
print(sec)
sec = sec-1
time.sleep(1)
print ("You've ran out of time!")
Надеюсь это поможет!
Хотя у Om Agarwal может быть возможное решение, вы также можете рассмотреть возможность использования неблокирующего подхода в своей игре с использованием встроенного времени pygame.
start_ticks = pygame.time.get_ticks()
while guesses < 2:
# OTHER GAME CODE HERE
seconds = (pygame.time.get_ticks() - start_ticks) / 1000
if seconds > 60:
print ("You've ran out of time!")
break
Ура!
Редактировать 1: Добавлена модификация примера.
import pygame
import time
import random
import sys
def pickSong_random():
score = 0
lives = 5
songFile = open("F_Songs.txt", "r")
songList = songFile.readlines() # Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") # Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
# loop through
toDisplay += word[0] + " "
print(toDisplay)
# print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
start_ticks = pygame.time.get_ticks()
while guesses < 2:
guesses += 1
guess = input("[Guess]: ")
seconds = (pygame.time.get_ticks() - start_ticks) / 1000
if seconds > 60:
print("You've ran out of time!")
break
# Guess checking
if guess.lower() == artistAndSong[1].lower():
print("Correct! The song was " + artistAndSong[1] + " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print("(+3 points)")
print("\n")
score += 3
break
elif guesses == 2:
print("(+1 point)")
print("\n")
score += 1
break
else:
print("That incorrect, guess again.\n")
lives = lives - 1
if lives == 0:
print("You have no more lives to continue! Your score was:", score)
time.sleep(3)
slow_print("Would you like to play again?")
playAgain = input("[Y/N]: ")
if playAgain == "n" or playAgain == "N":
sys.exit()
if playAgain == "Y" or playAgain == "y":
print("Your last score was", score, ", lets see if you can beat it this time...")
time.sleep(1)
print("\n")
pickSong_random()
sleep()
просто останавливает весь ваш скрипт. Вместо этого я бы предложил использовать классthreading.Timer
который будет работать одновременно в фоновом режиме и позволять вашему сценарию продолжать выполнение. ОбъектTimer
будет вызывать функцию по вашему выбору, чтобы сообщить игровой части вашего скрипта, когда закончится время.